“Constructs of the mind” is all about experiencing one’s surroundings as the visualization of thought.
The words of the narrator become our thoughts, and the actions that derive from these words are the images that the mind produces. Every feeling, every situation, makes us look at the space that surrounds us in another way. It leads the mind to create different events. What could be more authentic than the reality of imagination?
A man who was once alive, recovers his experiences in the light of emotions, because memory is not characterized by realism, but rather by the subjective lens of personality.
The goal of this project is to extend and intensify the sensations experienced by a narrative poem.
The player is placed in the main square of a city. There are seven figures of a person around, standing still.
In the beginning, all of them are greyed out except for one; a child. As a result, the player is motivated to click on the child, and this is when the narration starts. When the first part of the narration is finished, the player can click on any other figure, and thus listen to the other parts.
As the narrator describes the different events and emotions, various events take place, in correspondence with every situation. There are sounds and melodies highlighting the words of the narrator and imposing emotions to the player.
When all the figures are activated, an umbrella appears. It is the last object to select and the one that reveals the identity of the man talking.
The whole setup of the scene is referring to scenography. The player watches the memories of a man who has passed away as though it was for a theatre play.


