Equivalence of shaders, lighting, post processing. This process was part of my job at nfinite and it was automated into a “GLTF Converter”. Scenes created in 3Ds Max, rendered with V-Ray, can be exported to Blender and Rendered with Cycles seamlessly thanks to this tool. Even nodes such as “color correction” in the material nodes were covered: equivalent node groups were created for everything in Blender. The 3d artists who were used to working in 3Ds Max, could easily manipulate a scene imported in Blender using this tool. As an example, the confusing math of creating equivalent light units was hidden in node groups, alowing the user to work in the same Units as in 3Ds Max and even go back and forth from each software.