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“Constructs of the mind” is all about experiencing one’s surroundings as the visualization of thought. The words of
A multi-purpose procedural shader made with Amplify Shader Editor in Unity. It is suitable for volumetric lights, fog/mist/god
Concept: Using the different properties of the physical and the virtual space as a basis to create a game. 1. Obstacles that a
Screen space outline shader, based on color, normals and depth. Made with Shader Graph, using custom nodes.
A city transformable in real time according to the sound frequencies and the distance from the player. Made in Unity. The vide