I am an architect engineer specialized in interactive and immersive experiences. I create real-time applications that serve both as design tools, helping architects and clients test ideas, and as presentation tools to showcase future constructions in a realistic, engaging way. I design and develop VR and other digital installations for museums and exhibitions. I also bring experience as a technical artist: Automating workflows in Blender with Python, creating custom shaders in Unity with Shader Graph and procedural textures in Substance Designer. This combination of architectural background and technical skills allows me to deliver high-quality scenes and renders, with optimized pipelines.