Equivalence of shaders, lighting, post processing. This process was part of my job at nfinite and it was automated into a R
Modeling in Blender, rendered with Cycles Integrating renders in photographs
https://athina.syntychaki.com/wp-content/uploads/2025/11/video_small_studio_shaders.mp4
This parametric bookshelf was created in an early version of the geometry nodes of Blender. Considering the numerous limitatio
“Constructs of the mind” is all about experiencing one’s surroundings as the visualization of thought. The words of
A multi-purpose procedural shader made with Amplify Shader Editor in Unity. It is suitable for volumetric lights, fog/mist/god
Concept: Using the different properties of the physical and the virtual space as a basis to create a game. 1. Obstacles that a
Granite created from one single Substance Designer Graph. The different types of granite were studied and the corresponding ba
Screen space outline shader, based on color, normals and depth. Made with Shader Graph, using custom nodes.
Modeling & Rendering in Blender (Cycles).
Procedural shaders made with Amplify Shader editor in Unity. Real-time renders. https://athina.syntychaki.com/wp-content/uploa
1. Experiments in Amplify Shader Editor (Unity) for a pulsating energy effect, on a spirit vision. The spirit is “trembl
A city transformable in real time according to the sound frequencies and the distance from the player. Made in Unity. The vide
A VR brush made with Unity, inspired by Tilt brush. Making my own brush gave me the freedom to experiment with materials and m