Render equivalence: from V-Ray to Cycles

Equivalence of shaders, lighting, post processing. This process was part of my job at nfinite and it was automated into a R

3D modeling & rendering

Modeling in Blender, rendered with Cycles Integrating renders in photographs

Shaders for “Ayahuasca: A Cosmic Journey”

https://athina.syntychaki.com/wp-content/uploads/2025/11/video_small_studio_shaders.mp4

Parametric Modeling

This parametric bookshelf was created in an early version of the geometry nodes of Blender. Considering the numerous limitatio

Constructs of the mind VR experience

“Constructs of the mind” is all about experiencing one’s surroundings as the visualization of thought. The words of

Fake Volumetric Shader

A multi-purpose procedural shader made with Amplify Shader Editor in Unity. It is suitable for volumetric lights, fog/mist/god

A game between the real and the virtual world

Concept: Using the different properties of the physical and the virtual space as a basis to create a game. 1. Obstacles that a

Granite and Ceramic tiles – Substance Designer

Granite created from one single Substance Designer Graph. The different types of granite were studied and the corresponding ba

Unity Outline Shader

Screen space outline shader, based on color, normals and depth. Made with Shader Graph, using custom nodes.

Interior 360 renders in Blender – Cycles

Doll house – Blender project

Modeling & Rendering in Blender (Cycles).

Alien sea life

Procedural shaders made with Amplify Shader editor in Unity. Real-time renders. https://athina.syntychaki.com/wp-content/uploa

Spirit Energy Shader

1. Experiments in Amplify Shader Editor (Unity) for a pulsating energy effect, on a spirit vision. The spirit is “trembl

Music city – Unity

A city transformable in real time according to the sound frequencies and the distance from the player. Made in Unity. The vide

VR brush – Unity

A VR brush made with Unity, inspired by Tilt brush. Making my own brush gave me the freedom to experiment with materials and m